Jenga

DATE

2025-03-13

TECHNOLOGY

Roblox Studio, Visual Studio Code, Figma

DESCRIPTION

  • Designed and implemented a full round system, including lobby, intermission, and win conditions.
  • Developed the Destroyer role with a prop-launching GUI, physics-based projectiles, and a power meter for controlled destruction.
  • Implemented destruction mechanics with procedural/pre-built towers and physics constraints.
  • Implemented ragdoll and flinging mechanics for dynamic player interactions.
  • Built a progression system with currency, a shop, an inventory, and unlockable props.
  • Optimized performance with projectile despawning, cooldowns, and physics management.