Azimus
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Jenga
DATE
2025-03-13
TECHNOLOGY
Roblox Studio, Visual Studio Code, Figma
DESCRIPTION
Designed and implemented a full round system, including lobby, intermission, and win conditions.
Developed the Destroyer role with a prop-launching GUI, physics-based projectiles, and a power meter for controlled destruction.
Implemented destruction mechanics with procedural/pre-built towers and physics constraints.
Implemented ragdoll and flinging mechanics for dynamic player interactions.
Built a progression system with currency, a shop, an inventory, and unlockable props.
Optimized performance with projectile despawning, cooldowns, and physics management.
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