Experience

Occult Occurrences

Lead Developer, Scripter

November 2024 -> Current

  • Collaborated with game developers and designers to build an advanced and dynamic emote system, with several emote types, custom replication and animation syncing, enabling smooth and expressive character animations.
  • Scripted gameplay functionalities such as fluid movement mechanics and responsive combat, ensuring engaging and well-balanced gameplay.
  • Troubleshot and resolved scripting issues and refining the game for a polished experience.

Guess or Die!

Scripter, UI designer

November 2024 -> December 2024

  • Scripted the game's core functionality, including the round system, monetization features, pet systems, and various other mechanics to enhance gameplay and engagement.
  • Ensured efficient scripting practices to maintain smooth gameplay, reducing lag and improving overall stability.
  • Implemented currency systems to maximize revenue.

Bomb Party

Scripter, UI designer, Game Designer

September 2024 -> October 2024

  • Worked alongside other developers to design core game mechanics and features, ensuring a well-balanced and engaging player experience.
  • Designed the UI for the game, creating a clean and intuitive layout that is easy to use.
  • Scripted the majority of the game’s systems, including inventory management, a shop system, randomized chest drops, leaderboards, personal stats tracking, and more.

Real-Estate Royale

Scripter

July 2024 -> August 2024

  • Completely rewrote and refactored the game's codebase to introduce significant improvements, overhauling the previous version to enhance performance and scalability.
  • Worked closely with other scripters to collaborate in the development process.
  • Integrated additional systems into the game, expanding functionality and enriching the gameplay experience.

RoUSA

Scripter

May 2024 -> June 2024

  • Created and integrated advanced housing and furniture systems, allowing players to build and personalize their in-game spaces.
  • Improved and enhanced gun and vehicle systems, refining mechanics for more realistic and enjoyable gameplay.
  • Identified and resolved various bugs, improving overall game stability and performance, ensuring a smoother experience for all players.

Valley of Stonedale

Scripter

July 2022 -> October 2022

  • Developed advanced character customization systems, allowing players to fully personalize their avatars with a variety of options, enhancing the player experience.
  • Worked on a dynamic armor system that adds depth to gameplay by offering different effects and strategic benefits based on armor choices.
  • Created intuitive user interfaces that enhance the player experience, ensuring smooth navigation and accessibility across all game menus and systems.
  • Created an engaging combat system with heavy attacks, parrying, perfect blocking and guard-breaking, making battles more dynamic and immersive.
  • Collaborated closely with a team of developers to seamlessly integrate new content, ensuring smooth updates that kept the community engaged.

Heroes: Freeroam

Lead Developer, Scripter, Animator, VFX creator, UI designer, SFX artist

November 2021 -> July 2022

  • Created mechanics for the game, including data stores, character selection, and movesets.
  • Collaborated with designers to implement engaging features in the game.

Avatar: The Last Legacy

Lead Developer, Scripter, Animator, VFX creator, UI designer, SFX artist

June 2021 -> April 2022

  • Designed and implemented core gameplay mechanics, including bending abilities, combat systems, and character customization systems.
  • Designed and implemented particle effects and animations for bending abilities, making combat visually immersive and dynamic.
  • Created fluid character animations for attacks, movements, and special abilities.
  • Developed intuitive and immersive user interfaces, including ability hotbars, health indicators, and menus.
  • Integrated high-quality sound effects for bending abilities, combat interactions, and UI interactions.
  • Collaborated with other team members and contributed to design discussions to align with the game’s vision.